Blood Sorcery - Cruac, Theban Sorcery

Invocation

Avant d’entrer dans les règles, il ne saurait être précisé suffisamment: un acte de Blood Sorcery est un rituel sacré, et ne saurait être fait à la hâte. Au travers de plaidoyers sacrosaints ou d’invocations occultes et antédiluviennes, le Kindred vient amplifier sa volonté et la puissance de sa Vitae afin de créer un effet mystique hors de l’ordinaire.

Pour chaque jet que le joueur tente afin de créer un effet de sa Blood Sorcery, ceci exigera une heure de son temps pour un rituel du même niveau que sa Dot la plus élevée dans la Sorcery, ou 15 minutes pour un rituel de niveau moindre.
Un succès exceptionnel qui ne déclenche pas le rituel peut réduire le temps d’incantation (voir plus bas).

Notez qu’il faut avoir un contrôle intellectuel et personnel dédié pour invoquer la Theban Sorcery. Aucun rituel ne peut être invoqué et/ou activé en Frenzy, et que l’on ne peut utiliser de Rituels de niveau plus élevé que sa propre Humanity.

Theban Sorcery
Cost: 1 Willpower
Dice Roll: Intelligence + Academics + Theban Sorcery
Succès: Le sorcier accumule des succès. Si le Target Number du rituel est atteint, l’effet devient actif immédiatement.
Succès Exceptionnel: Le sorcier peut imposer un des effets suivants à son invocation:

  • Réduire le nombre de succès requis d’une valeur de son niveau de Sorcery;
  • Réduire le temps d’invocation d’un jet de 1 heure à 15 minutes (pour un rituel de son niveau maximal) ou de 15 minutes à 5 minutes (pour un rituel de niveau moindre);
  • Obtenir la Condition: Ecstatic (pour Cruac) ou Raptured (Theban) quand le rituel sera complété avec succès.

Modificateurs
De +1 à +3: Pouvoir invoqué envers un Kindred qui a Blood Sympathy/Ties) avec soi
De -1 à -3: Sous pression ou distrait (distractions cumulatives)
De 0 à +3: Succès de méditation avant l’invocation (Theban seulement)
De 0 à +3: Sacrifice de Vitae additionnelle (Cruac seulement)

Potency
Un rituel peut mentionner la Potency de son effet. Nous calculons la Potency comme étant 1 le moment le Target Number du rituel est atteint, et on y ajoute 1 point pour chaque succès obtenu excédant ce Target.

Blood Sympathy

  • À cause de la relation de sang et la nature de la Vitae, la cible d’un rituel est toujours consciente qu’un rituel est invoqué contre lui – la Bête réagit au sacrifice qui connecte les deux Kindred jusqu’à la fin du rituel. La cible n’a aucun moyen de savoir, toutefois, de quel type de sorcellerie il s’agit, qui le sorcier est, ou quel sera l’effet ultime.
  • Tout au long de l’invocation, les deux Kindreds sont considérés avoir un Blood Tie de +2 s’ils sont du même Clan, ou +1 s’ils sont de Clans différents. Ceci ne s’ajoute pas au jet d’Invocation: le sorcier étant occupé, la cible peut utiliser cet avantage entretemps.
  • Une cible consciente peut utiliser des points de Willpower pour ajouter +3 à son jet dans un rituel Contested, ou +2 contre un rituel Resisted. Ceci n’est efficace que pour un seul jet.

Theban Sorcery Miracles

The following miracles are examples of those taught by the Lancea et Sanctum.
Blood Scourge (•)
Target number of successes: 6
Sacrament: The ritualist’s own blood — at least one Vitae
The ritualist transforms a portion of his blood into a weapon. At any point until sunrise, he may create a stinging whip of Vitae (a 2L weapon). The whip crumbles to dust at the end of the scene in which it is used, or when the ritual’s effect ends with the sunrise.

Hauberk of Blood (•)
Target number of successes: 5
Sacrament: The ritualist’s own blood — at least one Vitae
The ritualist coats himself or another with his blood – at least one Vitae. Each level of Potency permits the use of 1 Vitae. Each such Vitae used allows for 2 points of Bashing protection, 1 point of Lethal protection, or 1 point of Aggravated protection for 5 Vitae. This protection lasts for one night or until the Vitae is wiped off, and Vitae is consumed as damage is taken; it cannot be saved for other damages. The maximum amount of Vitae thus invested can not exceed the character’s Size (usually 5).

Vitae Reliquary (•)
Target number of successes: 5
Sacrament: any object up to size •••
The ritualist infuses an object with up to the ritual’s Potency in Vitae. The Vitae stored is mystically transferred from the ritualist’s body, and can be retrieved by any vampire, Strix, or ghoul who touches the object. The Vitae still causes Vinculum and blood addiction in anyone drinking it. After one lunar month, the ritual ends and the object crumbles to dust.
Blandishment of Sin (•) Target number of successes: 5 Contested by: Resolve + Blood Potency Sacrament: a scrap of paper with the victim’s name written on it The ritualist names a victim, who must be within one mile of the ritual. The next time any bashing damage is inflicted on the victim, it is upgraded to lethal. The ritual upgrades all damage from one single attack, and ends at sunrise if the victim is not injured that night. A four-dot version of this miracle, requiring 8 successes, upgrades damage from lethal to aggravated.

Curse of Babel (••)
Target number of successes: 6
Resisted by: Resolve
Sacrament: an animal or human tongue
The victim of this ritual, who must be within one mile of the ritual, is rendered unable to speak or write until the next sunrise.

Liar’s Plague (••)
Target number of successes: 5
Contested by: Resolve + Blood Potency
Sacrament: an insect carapace
The ritualist curses his victim, who must be present for the ritual, to not tell any falsehoods. If the victim lies over the course of the next scene, beetles swarm from his mouth.

Malediction of Despair (•••)
Target number of successes: 13
Contested by: Resolve + Blood Potency
Sacrament: a lock of the victim’s hair
The ritualist curses her victim, who must be within one mile of the ritual, with regard to a specific action. The next time the victim engages in that action, he suffers a –5 dice penalty. This occurs only once.The effect of the ritual ends if not used after a lunar month.

Legionnaire’s Blessing (•••)
Target number of successes: 9
Sacrament: the weapon to be imbued
The ritual implies kissing and praying for the power of Longinus to be imbued in the weapon. Once successful, the sorcerer’s dots in Theban Sorcery are added to the weapon damage bonus. This bonus applies for a number of attacks equal to the ritual’s Potency. The sorcerer must invoke Longinus every time he strikes with the weapon. At the end of the night, any unused attacks are wasted as the ritual ends. Once the ritual has lapsed, the weapon’s damage bonus decreases by 1. If it sends the damage bonus below 0, the weapon crumbles to dust.

Gift of Lazarus (••••)
Target number of successes: 8
Sacrament: a communion wafer placed under a corpse’s tongue
The ritualist raises a servant by animating a human corpse. The servant has no Willpower, but retains all skills the person had when alive. For every day the servant was dead prior to this ritual being used, reduce an Attribute by one. The ritualist may command the servant herself or tell it to accept orders from another. If its rightmost Health box is filled with aggravated damage or a full lunar month passes, the ritual ends and the servant is destroyed.

Stigmata (••••)
Target number of successes: 5
Resisted by: Stamina
Sacrament: a crucifix
The ritualist curses his victim — who must be present for the ritual — with the wounds of Christ. The Stigmata last for the ritual’s Potency in turns. Mortal victims suffer one point of lethal damage per turn from blood loss. Vampires and ghouls lose one Vitae per turn. If a vampire runs out of Vitae through this ritual, he begins to take lethal damage instead, provoking a frenzy.

Transubstatiation (•••••)
Target number of successes: 8
Contested by: Stamina + Blood Potency
Sacrament: a drop of liquid gold
The ritualist transforms one substance to another — water into wine, lead into gold, a human into stone, or a wolf into a cat. The object, creature, or person to be transformed must be present for the ritual. The ritual cannot affect anything larger than the ritualist, cannot create intelligence and does not harm the things it transforms, although damage or injury sustained by the transformed subject remains when the ritual wears off. All transformations are undone at the next sunrise.

Blood Sorcery - Cruac, Theban Sorcery

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